![]() Once again, the lack of a proper counter to the loud footstep audio hurts the pacing, as players are penalized for simply moving around the map. It’s unclear what Modern Warfare II’s average TTK is, but it definitely feels more in line with its 2019 predecessor, Modern Warfare. For instance, 2020’s Call of Duty: Black Ops Cold War had an average TTK of around 313ms, while 2019’s Modern Warfare sits at around 184ms. ![]() In previous Call of Duty games, a perk called Ninja or Dead Silence was available to mask the sound of your footsteps, allowing you to sneak up on your foes without them hearing you.Ī thread from Redditor Redfern23 shows all the average TTKs across Call of Duty games through the years, and surprisingly, they fluctuate heavily from entry to entry. Since footstep audio is so loud - and the only counter is Dead Silence, which is a limited-use Field Upgrade - players are almost always alerted of their enemy’s presence well in advance. Speaking of pacing, the game’s footstep audio could use an overhaul, as it severely impacts the way players engage in firefights. Infinity Ward did not address this issue in its community update blog post, so don’t expect that to change come October. In Modern Warfare II, the TTK feels so fast that players are discouraged from running around the map, which takes away from the fun. With a slower TTK, even if you encounter an enemy pre-aiming down a hallway, you might still have a chance to react. A slower TTK can allow players to run around much more, as you aren’t penalized as much when they’re caught off guard. It’s a strategy that makes sense given the game’s design, but one that severely changes the pacing of a match. This encourages players to sit in one spot while pre-aiming down a hallway so as to not get taken out themselves. In essence, if an enemy spots you first, there’s very little you can do to survive. One of the main issues is that the game’s time to kill (TTK) is way too fast. While Modern Warfare II certainly looks better than the series ever has, it also features a number of gameplay mechanics that hinder the overall pacing of a match. Sure, zipping around maps by “slide-canceling” (an exploit that allows players to move faster in Call of Duty: Warzone) has effectively been removed, but this new installment still feels satisfying - with enough responsiveness and fluidity to preserve the game’s blisteringly fast pace, while incorporating realistic animations that add to the immersion. Players seem to pop from the screen, making it easier to tell where your foes are.Īctivision and its teams have slowly iterated on how Call of Duty games feel over the years, and Modern Warfare II might just be the best of the bunch in this regard. Thankfully, Modern Warfare II still looks like a realistic military shooter while remaining visually interesting. In 2019’s entry, it was sometimes hard to tell enemies from their surroundings due to the monotone and drab colors across the board. Visually speaking, Modern Warfare II is a step up from 2019’s Modern Warfare, particularly in the color palette. I recommend using headphones while playing so you get the most out of the bombastic audio design. Likewise, explosions and even ambient sounds are top-notch in this game, giving it an expensive, cinematic sheen. Gunfire, specifically, sounds punchy, with lots of weight, making you feel like you’re really in the midst of a firefight. Its general audio design - at least when it comes to authenticity - is immersive, making each battle feel more engaging. Modern Warfare II’s key strengths lie in the way it looks, feels, and sounds.
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